In goal-reaching agents, how are strategies for different goals related? Can we solve goal-reaching reinforcement learning (RL) with a sufficiently good representation of states and goals? In this talk, I will present a method for training high-performance optimal goal-reaching agents by learning a quasimetric geometry. This talk consists of three parts: 1. Goal-Reaching RL == Quasimetric geometry learning. 2. How to represent this geometry? Deep quasimetric models. 3. How to learn this geometry from local transitions? A geometric argument based on quasimetric properties.